What can we learn of life by creating games that celebrate the arts and humanities? Designer Tracy Fullerton talks about the development of “Walden, a game” as well as the potential for arts and humanities focused games to celebrate the complexities of human experience and to show us the “finer fruits” of life.
Tracy Fullerton is an award winning experimental game designer and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. Her game credits include Cloud, flOw, Darfur is Dying, and The... Read More →