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Monday, July 31 • 4:00pm - 5:00pm
Industry Circle Town Hall

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Games for Change is celebrating its 14th conference this year, but how close are we to transforming from a movement to a self-sustaining industry?

In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.

Speakers
avatar for Michael Angst

Michael Angst

CEO, E-Line Media
Michael is the co-founder and CEO of E-Line Media, a mission-based venture that harnesses the power of games to help people understand and shape the world. Michael has spent his career as an operating executive and private equity investor in healthcare and education, focused on... Read More →
avatar for Manolo Diaz

Manolo Diaz

CEO, Yogome
Computer Systems Engineer from the University Tec de Monterrey in San Luis Potosí, Mexico. 500 Startups Alumni, Summer 2012 (Incubator in Silicon Valley). Endeavor entrepreneur since 2013. Founder of Code Heroes, a Yogome initiative to teach 8­-15 year old children in Mexico and Latin America to program and develop technological... Read More →
avatar for Jennifer Javornik

Jennifer Javornik

Vice President of Sales, Filament Games
Jennifer Javornik is the Vice President of Sales for Filament Games where she works with companies, organizations, and individuals to explore how they can increase efficacy and engagement through digital learning games, simulations, virtual and augmented reality.  She is also Co-Director of the Wisconsin Games Alliance, an affiliation of video game studios and stakeholders focused on gaining recognition as a premiere hub of video game development both nationally and internationally while recruiting, retaining and growing world-class talent... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse Schell is CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and transformational games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, SuperChem VR, Daniel Tiger’s Neighborhood games, and Happy Ato... Read More →
avatar for André Thomas

André Thomas

CEO, Triseum LLC
André Thomas' passion for game-based learning resonates inside and outside of the classroom. With more than 20 years in CGI production, he has worked on legendary video games, live action feature films and commercials. He served as Head of Graphics for EA Sports Football (including NCAA, and Madden NFL... Read More →
avatar for Devin Young

Devin Young

Co-founder and President, Classcraft
Based in New York City, Devin is the co-founder and President of Classcraft. Classcraft is redefining the classroom experience by transforming classroom management into a game. With over 2.5 million users worldwide, Classcraft empowers students to work together in fun, new ways a... Read More →


Monday July 31, 2017 4:00pm - 5:00pm
Tishman Auditorium

Attendees (25)