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Monday, July 31 • 11:00am - 11:45am
Panel - VR in the Classroom: Practices, Challenges and Opportunities

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Immersive virtual worlds provide an opportunity for students to experience a person, place, or process, in a new and engaging way, making learning come alive! But with this new opportunity comes new challenges: challenges of cost, of equity, of software availability and hardware complexity. How are educators using VR in the classroom today? How are developers approaching creating VR learning material? We'll talk with innovative educators and developers about the state of VR in the classroom, and their visions for the future of education.

avatar for Mark DeLoura

Mark DeLoura

Games and Education Consultant, Level Up
Mark is an engineer, game developer, and former Senior Advisor for White House OSTP, now focusing on consulting on games for learning and K-12 computer science education. He is a board member of Games for Change and recently was honored with the 2017 Game Developers Choice (GDC) Ambassador... Read More →

avatar for Cathy Cheo-Isaacs

Cathy Cheo-Isaacs

Educational Technology Specialist, All Access Labs
Cathy Cheo-Isaacs (@iwearthecrowns) is the Educational Technology Specialist at All Access Labs. Credits include: Google Educator, Google Trainer, Certified BrainPOP Educator, Class Dojo Mentor, Polar Ambassador, Seesaw Ambassador, Microsoft Innovative Educator Expert, #MinecraftMentor... Read More →
avatar for Steve Isaacs

Steve Isaacs

Teacher, Game Design and Development, William Annin Middle School, Basking Ridge, NJ
Steve teaches Game Design and Development at William Annin Middle School in Basking Ridge, NJ. He is a strong proponent of Game Based Learning, Student Choice, and Student Voice. For the past two years, Steve has been involved in a research study on Virtual Reality in the Classroom... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse Schell is CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and transformational games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, SuperChem VR, Daniel Tiger’s Neighborhood games, and Happy... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Filament Games CEO Dan White wants learning to be associated with meaning and inspiration rather than accountability and drudgery. Accordingly, he believes that learning should be highly interactive, and that game-based learning, like project- and inquiry-based learning, is a "best... Read More →

Monday July 31, 2017 11:00am - 11:45am EDT
Starr Foundation