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Panel - VR in the Classroom: Practices, Challenges and Opportunities
Moderators
Games and Education Consultant, Level Up
Mark is an engineer, game developer, and former Senior Advisor for White House OSTP, now focusing on consulting on games for learning and K-12 computer science education. He is a board member of Games for Change and recently was honored with the 2017 Game Developers Choice (GDC) Ambassador...
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Speakers
Educational Technology Specialist, All Access Labs
Cathy Cheo-Isaacs (@iwearthecrowns) is the Educational Technology Specialist at All Access Labs. Credits include: Google Educator, Google Trainer, Certified BrainPOP Educator, Class Dojo Mentor, Polar Ambassador, Seesaw Ambassador, Microsoft Innovative Educator Expert, #MinecraftMentor...
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Teacher, Game Design and Development, William Annin Middle School, Basking Ridge, NJ
Steve teaches Game Design and Development at William Annin Middle School in Basking Ridge, NJ. He is a strong proponent of Game Based Learning, Student Choice, and Student Voice. For the past two years, Steve has been involved in a research study on Virtual Reality in the Classroom...
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CEO, Schell Games
Jesse Schell is CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and transformational games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, SuperChem VR, Daniel Tiger’s Neighborhood games, and Happy...
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CEO, Filament Games
Filament Games CEO Dan White wants learning to be associated with meaning and inspiration rather than accountability and drudgery. Accordingly, he believes that learning should be highly interactive, and that game-based learning, like project- and inquiry-based learning, is a "best...
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