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Tuesday, August 1 • 1:45pm - 2:30pm
Well Played: Walden, a Game

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What makes a game good? or bad? or better? Building on the Well Played books and journal and the success of lives sessions, we will explore a game at the festival to help analyze the gameplay experience and open up a discussion around the unique positive social impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.

Moderators
avatar for Drew Davidson

Drew Davidson

Director & Teaching Professor, Carnegie Mellon's Entertainment Technology Center
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design and sc... Read More →

Speakers
avatar for Tracy Fullerton

Tracy Fullerton

Professor and Director, USC Game Innovation Lab
Tracy Fullerton is an award winning experimental game designer and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. Her game credits include Cloud, flOw, Darfur is Dying, and Th... Read More →
avatar for Richard Lemarchand

Richard Lemarchand

Associate Professor, USC Games
Richard Lemarchand is a game designer, an educator and a consultant. Working at Naughty Dog he led or co-led the design of all three PlayStation 3 games in the Uncharted series. He also helped to create the game series Gex and Soul Reaver at Crystal Dynamics. He is now an Associate Professor in the USC Games program, and is the Interim Chair of the Interactive Media... Read More →


Tuesday August 1, 2017 1:45pm - 2:30pm
Tishman Auditorium

Attendees (21)