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Tuesday, August 1 • 12:00pm - 12:15pm
An Active Learning Game for Better Sound Localization Using Augmented Reality (AR)

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An active learning game has been developed to examine if a person can reduce localization errors from cognitive training using an augmented reality (AR) device. For each trial a user will indicate the perceived location of the target sound source, then the actual location will be shown along with the user’s estimated location. The training is in multiple difficulty levels. The presentation introduces technical details and the results from the on-going pilot study.

Speakers
avatar for Sungyoung Kim

Sungyoung Kim

Assistant Professor, Rochester Institute of Technology
SUNGYOUNG KIM IS AN ASSISTANT PROFESSOR IN THE DEPARTMENT OF ELECTRICAL, COMPUTER, AND TELECOMMUNICATION ENGINEERING TECHNOLOGY AT RIT. His research interests include enjoyable auditory environment based on a multichannel audio system, virtual reality audio, auditory training, cr... Read More →


Tuesday August 1, 2017 12:00pm - 12:15pm
Room 104

Attendees (10)