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Tuesday, August 1 • 2:15pm - 3:00pm
Panel - All of the Above: Building Learning Games for Both Home and School

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Can a game-based learning product successfully reach teachers and parents, or are the two markets as different as apples and oranges? Leaders from Speakaboos, Minecraft and Lightneer will reveal their innovative techniques for bridging both home and school. Learn from the successes and failures in the edtech and consumer worlds.

avatar for Tony Wan

Tony Wan

Managing Editor, EdSurge
Tony Wan is Managing Editor at EdSurge where he frets over stories, semantics and snappy headlines. He was named one of Forbes’ “30 Under 30” in Education in 2014. Prior to joining EdSurge he co-founded a short-lived startup that developed a game best described as “Zelda with... Read More →

avatar for Lauri Järvilehto

Lauri Järvilehto

CEO, Lightneer
Lauri Järvilehto is the CEO and Co-Founder of Lightneer, setting out to bring high quality learning to everybody everywhere and scaling the inclusivity of Finnish education globally. Lauri is a learning enthusiast, serial entrepreneur and a Sherlock Holmes fan. He has a PhD in theoretical... Read More →
avatar for Brandon Pittser

Brandon Pittser

Director of Marketing & Licensing, Filament Games
As Director of Marketing & Licensing at Filament Games, Brandon applies his passion for games and learning to their content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based... Read More →
avatar for Neal Shenoy

Neal Shenoy

CEO & Co-Founder, BEGiN
Neal Shenoy is CEO & Co-Founder of BEGiN, the company behind the award-winning Speakaboos and Homer subscription services. BEGiN's mission is to motivate young children to become lifelong learners through a love of reading that serves as a gateway to learning to read effectively... Read More →

Tuesday August 1, 2017 2:15pm - 3:00pm EDT
Room 105