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Meet the Experts
Speakers
Executive Vice President, E-Line Media
Brian is a member of the founding executive team at E-Line Media, a game developer and publisher that harnesses the power of games to help youth thrive in a complex, rapidly-changing, digitally-connected world. He is currently leading the design of E-Line's hands-on youth learning...
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Media Arts Director, National Endowment for the Arts
Jax Deluca became Director of Media Arts at the National Endowment for the Arts (NEA) in January 2016. In this position, she manages the NEA’s grantmaking activities for arts organizations across the country working in media arts, which includes film, video, audio, internet-based...
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Director of Education, Yogome, Inc.
Sandra is an experienced content strategist and researcher with over 8 years of experience developing interactive content for emerging new technologies. Products have included digital games, books, interactive bilingual curriculum, and a wearable fitness tracker for kids. She is committed...
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Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH’s National Cancer Institute where he manages a broad portfolio of biomedical software and computational modeling research grants in areas including data visualization, science games, interactive media, and crowdsourcing methodologies...
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Lead, Digital Projects for the Public / Senior Program Officer, National Endowment for the Humanities
Dr. Marc Ruppel is a Senior Program Officer at the National Endowment for the Humanities, Division of Public Programs, where he specializes in game, digital media and transmedia storytelling. Before joining the Endowment, Marc worked on several transmedia/digital-experiential learning...
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CEO, Schell Games
Jesse Schell is CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and transformational games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, SuperChem VR, Daniel Tiger’s Neighborhood games, and Happy...
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CEO, Filament Games
Filament Games CEO Dan White wants learning to be associated with meaning and inspiration rather than accountability and drudgery. Accordingly, he believes that learning should be highly interactive, and that game-based learning, like project- and inquiry-based learning, is a "best...
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Co-founder and President, Classcraft
Based in New York City, Devin is the co-founder and President of Classcraft. Classcraft is redefining the classroom experience by transforming classroom management into a game. With over 2.5 million users worldwide, Classcraft empowers students to work together in fun, new ways and...
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