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Panel - The Way Ahead for VR in Education
Moderators
Strategist, Luminary Labs
Kate is a Strategist at Luminary Labs, where she brings a multifaceted lens to solving problems and developing solutions, integrating a rigorous analytic approach with creativity and design sensibility. She has been recognized in the Forbes 30 Under 30 list in Education for her work...
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Speakers
COO, Discovr LBS
Gemma Busoni is a cofounder and COO at Discovr Labs, a VR startup that focuses on immersive educational experiences for K12, vocational, and professional verticals. Formerly, she founded a non-profit that brought CS education to inner-city schools, eventually merging with another...
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VP, Immersive Products and Virtual Reality, Samsung Electronics America
Nick DiCarlo leads Samsung’s VR efforts in the United States, including strategy across channels, hardware, services, sales and partnerships. Samsung sees virtual reality as a long‐term opportunity in a range of industries and will contribute by helping VR become more accessible...
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Global Head of Education, Unity Technologies
Jessica is the Global Head of Education at Unity Technologies with a vision of democratizing creativity for all learners. She has spent over 15 years overseeing companies and teams that design, develop, and distribute deeply impactful learning games to the global education market...
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Education Program Specialist, Office of Career, Technical, and Adult Education, U.S. Department of Education
Albert Palacios leads the EdPrizes portfolio of open innovation prize competitions at the U.S. Department of Education which includes the EdSim Challenge for nextgen AR/VR and 3D simulations in education. In 2016, prizes were awarded to winners of the #ReachHigher Career App and...
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