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2017 Games for Change Festival
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Civics & Social Issues
Games for Learning Summit
Keynote
Neurogaming & Health
VR for Change Summit
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Friday
, July 28
Theresa Lang
6:00pm •
VR Brain Jam (Advance Registration Required)
Saturday
, July 29
Theresa Lang
8:30am •
VR Brain Jam (Advance Registration Required)
Sunday
, July 30
Starr Foundation
TBA •
Minecraft Edu Curriculum Hackjam (Advance Registration Required)
TBA
TBA •
Games and Learning Early Career Workshop (Invite Only)
Theresa Lang
8:30am •
VR Brain Jam (Advance Registration Required)
Monday
, July 31
Room 104
11:00am •
Roll for Learning – Games in the Core Classrooms
11:15am •
10 Years, 100 Countries: The Programmatic Growth of Global Game Jam, Inc.
11:30am •
Beyond the Holocaust: Embodying Jewish Values in WWII Games
11:50am •
MISSING: Beyond Awareness
12:00pm •
Designing with Purpose: Creating Games for Global Competency
12:10pm •
Beyond Representation: Designing Games With Sociocultural Context
12:20pm •
How to use Comic Books and Augmented Reality to Challenge Sexual Violence
1:45pm •
How Gaming is Bringing Education to Children in Conflict Zones
2:00pm •
Mini-Talk Series - How Teachers Use Games in the Classroom
4:00pm •
Mini-Talk Series - Developing Games for Informal Learning Spaces
Room 105
11:00am •
Games and Game-based Simulations in Medical Professional Training
11:20am •
The Importance of Screwing Up: Improving Health Through Failure
11:45am •
Panel - Building a Bigger Tent: How to Make Media that Includes All Kids
1:45pm •
The Promise of Brain Training Games
2:15pm •
Panel - Brain Training Games: Fact, Fiction, or Somewhere in Between?
4:00pm •
Come out and Vote: How Play and Fun Improves Voter Participation
4:15pm •
Panel: How G4C’s Migration Challenge led Developers to Think about a Global Problem
Rooms 204 and 205
3:00pm •
Speed Networking
Starr Foundation
11:00am •
Panel - VR in the Classroom: Practices, Challenges and Opportunities
11:45am •
iCivics: From Concept to Scale - 9 Years in the Baking. Why Good Ingredients Matter.
12:15pm •
Playing for Change: Ten Years of Kids Helping Kids in the Virtual World of Club Penguin
1:45pm •
Panel - The Youth-to-Industry Pipeline: How Challenges & Game Jams Create Career Pathways
3:00pm •
Civics & Social Issues Microtalk Salon
5:15pm •
A Neurogaming Poster Session with Engaged Learning Network
Tishman Auditorium
9:00am •
Welcome and Opening Remarks
9:15am •
Keynote - with Michael D. Gallagher
9:45am •
Keynote - Ten Important Findings from the Research on Games for Impact: A Look Back Over the Last Decade of Research with Constance Steinkuehler
10:15am •
Keynote - How Unique are We? The New Neuroscience of Decision-making and Free Will with Moran Cerf
11:00am •
Can Gaming Play Nicely with Pharma?
11:30am •
The Videogame Pioneers Archive at the Smithsonian: Preserving the Legacy
11:50am •
Making Games for Good: Kickstarter as a Platform for Games with Impact
12:10pm •
Unpacking Unconscious Gender Bias in Media
1:45pm •
English learning via Alphabear
2:05pm •
G4C Live Pitch Event
4:00pm •
Industry Circle Town Hall
5:15pm •
Keynote - 3 Big Things We Got Wrong: How Humans Decide; How to Change Minds; and How to Craft Narratives that Fire Neurons with Chris Graves
5:45pm •
Keynote - Games of Life: Exploring the Arts and Humanities Through Play with Tracy Fullerton
6:15pm •
Games for Change Awards
Tuesday
, August 1
5th Floor
12:45pm •
Civics & Social Issues Microtalk Showcase
7th Floor Teacher's Lounge
2:00pm •
Meet the Experts
Room 104
11:00am •
Narrating Chronic Pain—Using Video Games to Tell Aspirational Stories
11:45am •
The Power, Cost and Limits of Adaptivity in Neurogaming
12:00pm •
An Active Learning Game for Better Sound Localization Using Augmented Reality (AR)
1:45pm •
Government Grants for Health & Science Games
2:00pm •
Leveling Up Demographics: A Data Dive into Who Plays What Games and Why to Broaden Your Audience and Empower Your Impact
2:15pm •
Improving Scientific Discovery Games with Data
2:30pm •
VR Hacking: from Innovation to Preservation
4:00pm •
Xbox Fitness: A Success Story. How One Psychiatrist Used this Game to Lose and Maintain Significant Weight Loss
4:10pm •
How Uncertainty can be Used to Improve Learning
4:20pm •
Linking Rhythm Processing and Reading Development Young Children Using an Interactive Self-guided App
4:30pm •
The 5 Rules of Virtual Humans
4:40pm •
Fit Brains: A Summary of Eight Years in Brain Training
4:50pm •
Exploring the Feasibility of Video Games for Cognitive Assessment
Room 105
11:00am •
Mini-Talk Series - Highlights from the Latest Game-Based Learning Research
12:00pm •
Panel - Pick Me! Win More Fans With These Lessons from Platform Providers
1:45pm •
Engagement for Change: Improving News Media through Game Design
2:00pm •
Player Centered Design: Reframing the World through Play
2:15pm •
Panel - All of the Above: Building Learning Games for Both Home and School
4:00pm •
What do 'Fake News' and Video Games Have in Common? Exploration of Some Human Mind Limitations and their Impact on our Behavior and our Society.
4:15pm •
After 'Reality' - Can a Game About Media-Making Save Democracy?
4:30pm •
Measuring Impact
Starr Foundation
11:00am •
Yesterday’s Tomorrow: Motivating Millennials to Save Money through Gaming
11:15am •
The Secret Process for Making Games that Matter
11:35am •
Design Lessons from 3 Years at GlassLab
12:00pm •
Games on a Budget: Change for Change
12:45pm •
Playtesting and Prototyping Games for the Classroom: Putting Students and Teachers at the Center of Playful Learning
1:45pm •
Panel - From Player to Maker: Lessons Learned from Young Creators
3:00pm •
Axon - A Social Media Showdown in Space, A Live VR Game
4:00pm •
Minecraft Edu Hackjam Outcomes Presentations
4:30pm •
Pre-Production Frameworks: Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change
Tishman Auditorium
9:00am •
Day 2 Welcome
9:15am •
Keynote - Gaming the System: The Political Potential of Play with Colleen Macklin
9:45am •
Keynote - Educational Games and the 'Invisible Learning' Opportunity: An Investor's View on the Opportunities and Challenges Facing the Dynamic Game-based Learning Market with Jason Horne
10:15am •
Keynote - The Case for Evidence-Based Design with Mary Flanagan
11:00am •
Panel - Industry Insights: A Conversation with Craig Hagen, EA and Alan Lewis, Take-Two Interactive
11:30am •
Panel - A Conversation with Federal Funders and Artists
12:15pm •
From Proteins to Planets: The First Year of Project Discovery
1:45pm •
Well Played: Walden, a Game
2:30pm •
Playing Outwards: Critical Games in Context
4:00pm •
Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life
5:15pm •
Keynote - Unity Education: Democratizing Learning, Creativity, and Impact with Jessica Lindl
5:45pm •
Keynote - Into The Future : A World Without Edges with Graeme Devine
6:15pm •
Gaming in the Real World
Wednesday
, August 2
Cafeteria
11:00am •
Speed Networking: VR for Change
1:30pm •
Journalism360: New Futures for Interactive News
4:00pm •
Seeing the Future in the Past: Exploring and Designing History in VR
Room 105
10:30am •
VR for Change: Can VR Experiences Reduce Prejudice and Promote Empathy?
11:00am •
Lessons Learned From Making 'Injustice'
11:30am •
Youth Voices in Virtual Reality
2:00pm •
How High School Students Are Learning to Build VR Content for the Web
2:30pm •
Why VR and Machine Learning are Good for Science
3:30pm •
Biometric VR: 21st-Century Therapeutics
3:45pm •
Hacking the Magic Circle: USSR's Mixed Reality
4:00pm •
Revitalizing Education with Hands-on-Learning in VR
4:15pm •
VR & Body Image: Living Life As An Eggplant
4:30pm •
Hacking VR for High School Computer Science
Tishman Auditorium
9:00am •
Welcome to the VR for Change Summit
9:15am •
Keynote - A Call to Action for VR for Change with Megan Smith
9:30am •
Keynote - Technology Can Transform the Way People Access Reproductive Health Care and Information with Dawn Laguens
10:00am •
Keynote - The Promise of Virtual Reality and the Brain with Adam Gazzaley
10:30am •
Keynote - Portals: Walk Through The Internet with Amar C. Bakshi
10:50am •
Is Immersive Storytelling Journalism's Future?
11:10am •
Intimacy over Empathy: The Future of VR
11:30am •
Panel - Forging the Cyberfeminist Multireality
1:30pm •
Live Pitch Session: VR Brain Jam Showdown
2:15pm •
Panel - Teleporting Audiences to Distant Horizons
3:00pm •
A Call for Collaboration in Education with Seth Andrew
3:30pm •
Well Played: BLINDFOLD, by iNK Stories.
4:15pm •
Panel - The Way Ahead for VR in Education
5:15pm •
Keynote - From the Ice Cap to the Trading Floor: Immersive Journalism using VR and AR with James Pallot
5:45pm •
Keynote - Representing the Pain of Others with Gabo Arora
Timezone
2017 Games for Change Festival
America/New York
Filter By Date
2017 Games for Change Festival
Jul 28
-
Aug 2, 2017
Friday
, July 28
Saturday
, July 29
Sunday
, July 30
Monday
, July 31
Tuesday
, August 1
Wednesday
, August 2
Filter By Venue
New York, NY, United States
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5th Floor
7th Floor Teacher's Lounge
Cafeteria
Room 104
Room 105
Rooms 204 and 205
Starr Foundation
TBA
Theresa Lang
Tishman Auditorium
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Advance Registration Required
Civics & Social Issues
Games for Learning Summit
Keynote
Neurogaming & Health
VR for Change Summit
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Dates
Friday
, July 28
Saturday
, July 29
Sunday
, July 30
Monday
, July 31
Tuesday
, August 1
Wednesday
, August 2
Types
Advance Registration Required
Civics & Social Issues
Games for Learning Summit
Keynote
Neurogaming & Health
VR for Change Summit
Venues
5th Floor
7th Floor Teacher's Lounge
Cafeteria
Room 104
Room 105
Rooms 204 and 205
Starr Foundation
TBA
Theresa Lang
Tishman Auditorium